lundi 16 septembre 2013

Developer Update #11 : Graphics get better with new details !

Hello everyone ! First of all, I remember that a new trailer video is out, with some screenshots about the underwater chapter. Here are they:


New picture from the Abyssal Chapter !  The Abyssal Sanctuary : A Divinity's Memory


New game-play feature on Sanctuaries !

You'll learn that you'll have to find some sanctuaries for reasons that are explained in the scenario. The aura of sanctuaries will give you some special power : you will have the ability the change the gravity's direction. That is the first change. You have to be very agile on some levels, to go through the circular saws. I don't hide that some levels are a little bit hard to finish... But I'm sure that it will delight a lots of player.

The 62th map, with the graphics details 

Saw are very present. They add a difficulty on the game, and you have to be very agile at some point of levels.

A second important point is: each time you die because of a saw for example, you lost all your orbs you took on the current levels, and they respawn. I'm not decided of the obligation to take all the orbs to go to the next level. For the moment, the game's lifetime is about 40-45 minutes, when you have to take all the orbs. If you “speedrun” the game, I'm sure it goes under 15 minutes. I make my possible to make the levels more and more original and pleasing to the eye. To reach this goal, I had some new details in levels graphics (as you can see on the 62th level above).

New demo !

Oh, don't forget to check the download section in the next hours, the new demo is now out ! 40 levels, and Xid as a ball ! When you did the 40 levels, you return to the first level. C key to respawn, and unfortunately no save feature for the moment. It's coming !

 - Odhexan (

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